Advertising a tactics-oriented combat game

February 25, 2009

I recently encountered a clever and innovative ad for the new Fire Emblem game for the Nintendo DS on a games-related website I was browsing. In it, five tactical challenges are presented, each offering three solutions for you to chose between. After you made your choice, the ad animates the units to show you the [...]

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The Game of Nom: A Global Game Jam 2009 Post Mortem

February 17, 2009

Introduction This is a brief post mortem of the Game of Nom, written in the style of those published in Game Developer magazine. Nom was made by Amanda Cosmos, Darren Torpey (from whose perspective this Post Mortem is written), and Jeff Ward (with music and sound effects by Jonathon Georgievski) at the Singapore-MIT GAMBIT lab [...]

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Global Game Jam 2009

February 14, 2009

Our very first Global Game Jam was a huge success! So much can be said about such a great event, but I’ll stick to some personal accounts and reflections for now. First, on the topic of the webcasts: despite how inherently boring it may be to watch a bunch of people sitting at computers typing, [...]

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IGDA Leadership Forum 2008

February 14, 2009

This week I finally got around to viewing some of the talks from last November’s IGDA Leadership Forum. Videos, slides, and even very well-written summaries of each talk are available on the site, and I highly recommend giving them a look. I had heard that the IGDA’s Leadership Forum is a great event, but even [...]

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Global Game Jam 2009 is commencing!

January 30, 2009

It’s happening now! Check out the first annual Global Game Jam website to learn more and watch the action (see below). Wanna get psyched about the event and/or the games that will come from it? Feel like a laugh? Check out the keynote video on YouTube, featuring the wisdom and wit of Kyle Gabler. It’s [...]

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My Games of 2008: Dragon Quest VIII, Sonic Spinball, and SimCity

January 23, 2009

This is a continuation of my series of brief write-ups for games I played in 2008. Dragon Quest VIII Why I played itI remember really enjoying the utter simplicity of the old Dragon Quest/Warrior games, and this new one boasted a great visual style. I’d also heard that the world “map” is rendered wonderfully far [...]

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My Games of 2008: Ace Combat 4, 5, and 6

January 5, 2009

This is the first installment of a series I hope to continue throughout the year where I intend to go through most (if not all) of the games I played last year and give them a quick write-up. I’m doing this largely because I want to reflect on what motivates me to play the games [...]

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All My Games of 2008

December 31, 2008

For unknown reasons, I was inspired to write up a list of every game I’ve played this year. I’m not sure exactly why. Maybe I’ve just been listening to the Dismemberment Plan’s Emergency & I too much. Maybe I plan to do something ambitious like write up a (very) short-form recap of each game and [...]

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Amazing Zelda music recreation, "Wind Waker Unplugged"

December 31, 2008

This recreation of Zelda music (mostly from The Wind Waker) blows me away. I’ve been listening to it over and over again for a few days now: I really hope the creators of The Wind Waker get to see this someday. What a treat. Wind Waker is my second favorite Zelda game (just barely falling behind A [...]

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User-made Boom Blox levels pay homage to classic games

December 30, 2008

Thanks to Kotaku (and, more directly, the lovely Robin Hunicke) for bringing my attention to this: Boom Blox (and a few others, like deBlob ) made me particularly happy to play my Wii and bring it around for sharing with others in 2008. If you have a Wii (or are asked to recommend a few games to [...]

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